![]() ![]() Only bare minimum features of SketchUp are described in the context of building the model step by step Besides, there's no shortage of online resources that can help you get through the installation process. Therefore, details on how to download and install these tools is not elaborated here. Just because I'm using the tools that I'm using - it does not automatically make this IBLE about Google SketchUp or MeshLab. ![]() In this IBLE, I will demonstrate how I went about designing a 3D model for one of my most recent projects by applying these simple, self-taught techniques.Īlong the way, I will also point to some problem areas I bumped into and how to get around them. Inspired by this success, I went on to create and print few more of my own creationsįor some time now, I wanted to write about my journey into the uncharted territory and how I was able to become self reliant in the world of 3D printing.After countless tries and armed with some self-taught elementary skills, I was able to design, print and use my first real part to solve a real problem!.Over the past year or so, I began experimenting with Google SketchUp - I was exposed to an early version of this software in the past and decided that I will start my journey into uncharted territory with something I was familiar with.But these days, with so many choices, I felt it was almost an injustice to not try and learn at least one 3D Modelling software at the very basic level.In my college years, 3D Modelling software ( especially the free ones) were hard come by and I was used to designing things using conventional methods of drawing.As most hobbyist will agree, I tend to put my spirit into my creations, but in this case, that was easier said then done!.Although this got me started with printing, it bothered me that I wasn't able to print my own creations.When I first got started with 3D printing, I began experimenting with models that were freely available online.In all of these projects, I've created all of my designs with a very simple approach. I strongly suggest to just add it to your Steam library if you want to keep it up to date.I have been designing my own parts, printing and putting them to use for some time now. In blender you can first import the STL, then merge the vertices at the edge of the bore and cut cube and thus turn the two shells into one neatly, then re-export it as an STL. To repair the issue, you could load the item into for example MeshMixer, which allows to separate and show the different surfaces (shells) and run a rather good auto-fix.Īnother program that, with a little handiwork could help is blender. As a result, Cura sees two non-manifolds and tries to fix each of them - the cylinder with the normals facing inside is considered an artifact that can't be fixed, the holes in the block are stitched and thus turned into a solid block. a block that has 2 holes in opposite surfaces.a cylinder with its normals facing inside and no top and bottom.SketchUp does not always create STLs in ways that are closed, watertight manifolds - a block with a bore is, if created as a block first and then bored out, actually 2 surfaces if made with SketchUp:
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