The starkly immersion-breaking Settings menu doesn’t help, drawing (if anything) even more attention to the strange, cobbled-together feeling of the opening experience. I’m not entirely sure how to make heads or tails of it. Enigmatic background music, a rotating cipher wheel, the constant aesthetic of being under water. Mechanical, high-ish, but you’ll thank me for it.)ĭiluvion starts off… interesting. ( Spoiler levels: Narrative, low with one exception, I guess. So when I ran into Arachnid Games‘ Diluvion, a “Jules Verne-inspired undersea adventure”, I… Well, I mean, here we are. I reviewed Abzû, I spent eleven hours on Aquaria, I built more underwater dwellings in Anno 2070 than I care to remember - before the update that made that a viable strategy! - and resisting the pull to disappear into Subnautica forever is a daily struggle. I have never once minded water levels, including that one Zelda temple everyone always brings up, and that one World of Warcraft zone where you ride seahorses - it rules, fight me. It’s probably no coincidence that I have a particular fondness for games that are set underwater in some way. Running water deep drill well (5x5m) 33 Modern Food Storage Facilities Project (MFSP), Dhaka Figure 3.3: Layout Plan of Dhaka Silo Site 34 Modern Food. Maybe I’m just tired of dry heat, who knows. Maybe it’s because I’m Dutch, and as such used to living ‘under water’ maybe it has to do with my agoraphobia maybe I just like the idea of living in weird desolate places. ![]() I don’t mean that in the sense of really wanting that power over any others, or even thinking it’s particularly cool I just have semi-regular dreams about being able to breathe underwater like it’s no big thing. Open question: What’s your dream superpower? For me, it’s being able to breathe under water.
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